Welcome to Whispers of the Deep, a skirmish game set in the flooded ruins of Tolkas. In this game, you command a Delver, a mystic soul bound to a physical vessel, and a band of hired Fellows as you face off against another player in a head-to-head search for lost treasure.

Each game of Whispers of the Deep is played on a 2x2 tabletop with 2-3 miniatures per side. You’ll dive into ruined terrain, mine treasure, and survive encounters with spirits that emerge as the game’s danger level rises. Making use of a simple D8 dice system, each unit has a small range of stats. Move, Brains, Brawn and Armor. Your stat will tell you how many D8s to roll.

As you create more chaos, the spirits grow more aggressive, drawing random event cards and triggering unpredictable threats.

The Whispers of the Deep Core rulebook includes:

  • Full core rules with all the elements you need to play.  
  • Story and lore about the world of Tolkas.
  • Warband building rules.
  • Rules for building your own Delver.
  • Items and treasure lists
  • Full rules for running a campaign of linked games.