A BRAND NEW GAME BY MATTHEW BURNS
Welcome to the year 4057! The world is overpopulated and cloning has been banned from day-to-day use. The De’Graw corporation has managed to obtain an entertainment license under global code 456-8. This allows the use of cloning to subdue mass unrest. The corporation has begun a televised sensation; Regime Rumble! Ever wonder who was the best in politics, science, or pop culture?
Watch as famous personalities from around the world are defeated and cloned again just to be returned to the arena. Unfortunately, the more frequently they are cloned the more the copies begin to degrade.
Regime Rumble consists of 1-2 miniatures per side (when playing with 4 players) and is played on a 2’×2′ area. Gameplay and combat is based on a simple D6 dice pool mechanic that is fast to learn and fun to play.
Players will set about choosing their regimes from available clones and using their cards to perform various special actions and abilities. At the heart of RR is a system of conspiracy cards that allow players to work together to bluff and trick their opponents, to the victor goes the crown!
RR is played out over 5 phases
1.Cloning Phase: Respawn dead clones (each clone can come back 2 times but degrades each time)
2.Internal Relations Phase: Secretly assign your dice to your clones combat or defense pools. Lie to your friends and trick them as much as possible.
3.Political Maneuvering Phase: Roll for initiative and play conspiracy cards.
4.Action Phase: Time to move your minis and attack.
5.Damage Control Phase: See if anyone has been knocked out of the game!
Each unit has a dice value for their combat and defense. You can assign as many dice to each of these values up to their max stat. The goal of RR is to roll as MANY dice as possible…. We all love rolling lots of dice.
Each unit (a single miniature) has its own card with a full range of stats and abilities.
Each player may have up to two conspiracy cards at a time. These cards provide different events that can be used to change the course of the game!
Combat in RR is very simple. Players will assign their dice pool to either their combat or defense. During the action phase this will allow you to roll that amount of dice when performing attacks, or defending yourself against enemy clones.
Each clone has a target number (The value they must roll on a D6) for their combat and defense that will degrade each time they are killed and respawned. The choices get harder as the game progresses and you’ll need to be more tactical about your dice allocations!
Regime Rumble will feature a range of high detail resin characters. Currently we have a range of hilarious clones based on historical characters that transcend the 20s to the 80s
Add in some of your own miniatures and create your own whacky clones! Anything is possible in this violent deathmatch game.
THE FAQ & SHIPPING INFO
USA – Pre-orders will ship from our warehoue in Texas
UK – Pre-orders will be fulfilled by our friends at Spectre Miniatures. Please note the following info:
- Orders will be shipped via Royal Mail
- We are NOT able to fulfil orders with products other than the Regime Rumble core and faction packs. Orders containing MDF will have a hefty shipping surcharge (So don’t order other stuff plz)
- UK orders will be dispatched separately from USA and other global orders. There may be a delay of a couple of weeks between the two.
Rest of the world – Orders will ship from our warehouse in Texas
Please note that once digital products have been downloaded, you will be ineligable for a refund
Q: Is this a pre-order or a crowdfunding project?
This is absolutely NOT a crowdfunding project. Regime Rumble is a fully finished game with most components either in production at our printer or sitting in our warehouse waiting for your purchase! Because of this your card will be charged immediately.
Items that are fully finished
– Rule booklet
– Clone Cards
– Conspiracy Cards
– USA Faction
– Spotlight Markers
Items that are in production
– Soviet Faction
– UK Faction
– First 2 pre-order bonuses
We are doing a bit of a experiment with this pre-order. We love making products and getting them into your hands as fast as possible. Kickstarter often has longer delivery times and while we are certain you’ll see us use Kickstarter at some point in the future (Anomaly cough cough) we want to give it a shot without!
Q: Why the “Stretch Goals” though?
We really like to support the people who support us. Offering free goals is a great way for folks to get early access to these items we were planning to release anyway. The more copies of the core game that we sell the more we can offer!
Q: I hate exclusives!
Good! So do we! But there’s a reason why they work so well, small game companies need to shift as much stock as possible and using gamers sense of FOMO is a solid business tactic. In the current climate with so many people struggling, we don’t feel right doing this.
As part of this experiment, none of the items in this pre-order are going to be “Limited” or “Exclusive”.. It’ll all get released at a later date. (FOMO be damned!) But the folks who support now get them early.
Q: When is this shipping?
We have most of the core components printed and in our hands- the rest are in production and on their way! We have committed to an initial print run now and if we exceed that we have additional runs lined up. We are expecting to be able to ship the core game out to customers in early-mid July.
Q: What do I need to do to get the pre-order bonuses?
All you need to do is buy a core box! Any core boxes bought during this event will automatically come with any unlocked “stretch goals”.
Q:What about PDFs of the rules? Just sell me the rules by themselves!
The core box will also come with PDF copies of the core rules and cards. These will all be watermarked with your name and order number. We won’t be selling a PDF of the rules and cards by themselves.